New Season "Spirits" Now Live!
Friends!
The new season "Spirits" has begun in Warface! Become closer to the epic heroes of Scandinavian folklore, for this season is finely woven with mystery and olden magic. Or so it appears on the surface… Expand your arsenal with the unique weapons whose looks toy the line between mythos and reality in the reworked Battle Pass. Let the battle on the brand-new TDM map "Manor" decide who's worthy of a place in Valhalla.
New Content
Content Changes
Player Movement Speed Limit
There's now a limit cap on the maximum player speed. Previously, when a player used boosters or items with movement speed perks, the speed could become hard to control and cause technical issues (a player could reach the enemy base before the players on the opposing team could spawn in, or the cumulative speed was so great that players found it difficult to aim). The limit holds true regardless of the player's gear, and is different for regular movement and for sprinting.
Mod System Expansion
Several weapon models have been added to the mod system: IWI Carmel, Kalashnikov USA Komrad 12, Gilboa Snake DBR, and DLV-10 M2.
Weapons and Gear
- PKM Zenith:
-The reloading is now divided into phases: because the weapon takes a while to reload. The player can now start the reloading process, switch to a secondary weapon, then pick the gun up again. It'll continue reloading from where it was interrupted. If the player used an ammo box with an instant reload perk, the weapon will automatically be reloaded after switching to a secondary weapon and be ready to use.
- Frag grenade:
-"Double grenades": the damage debuff has been reduced, from 85 to 20 damage points being subtracted. Now, a precise throw of two grenades one after another will deal 550 points of damage.
- Molotov:
-The burn duration of the device has been reduced from 4.7s to 4.5s;
-The flames' animation now better matches Molotov's effective duration.
- Ammo box: the "Instant Reload" perk is now combinable with the perk that allows to have more ammo.
Other
- Reworked conditions of several parts contracts.
- The rewards for completing the training missions have been changed. The players will now receive boosters and mod parts
Bug Fixes
Important
- Fixed the shotgun damage bug.
- Fixed the issue that caused ghost lobbies.
PvE and SpeOps
- Fixed a bug due to which it was impossible to use the jumper when playing as a SED.
PvP
- "Port": fixed some issues that lead to decreased performance.
Weapons and Gear
- SIG MPX Copperhead: fixed a bug due to which the "Bullet Hell" mod sometimes worked incorrectly when the weapon was picked up in battle.
- Fixed a bug, due to which pressing the aim switch and the weapon switch buttons together while aiming would sometimes cause the camera to behave incorrectly.
- Dual wield weapons: fixed a bug due to which, in some cases, the left weapon disappeared.
- SAI GRY AR-15, Uzi Pro and SAP6 of the Hidden War series now have mods.
- Rogue Howa Type 89 Custom: fixed the weapon icon.
- Benelli M2 SP: fix a bug due to which the ammo box would not replenish ammo with the installed "Coin Pellets" mod.
Other
- Fixed a bug due to which completed repeatable contracts would disappear from the contract tab during cooldown.
- Fixed some in-game text errors and localization inconsistencies.
Get ready to crush Spirits!
Discuss the article