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These soldiers are especially effective at close range due to the devastating damage and minimal spread.
They mainly use shotguns that deal damage to a wide area increasing the chance of injuring the enemy.
Only Medics can restore the health of the injured teammates and revive them. Skilled Medics will be able to maintain the combat ability of their allies for a long time, as long as they manage to stay alive of course...
The Riflemen are most effective at medium range due to the well-balanced damage, rate of fire and the recoil of their primary weapon.
These soldiers employ both assault rifles and light machine guns. The latter are especially useful in story-based Special Operations.
Rifleman's unique ability is replenishing teammates' ammunition on the battlefield. It's almost impossible to fight the enemy without ammo, so Riflemen are always welcome in any team.
SEDs are enduring and strong but slow. It is impossible to knock them over. SEDs can climb high places without teammates' help.
They are equipped with a heavy machine gun and a grenade launcher, which not only deals damage with a shell explosion but also blinds the enemy.
Engineers specialize in close combat and sabotage. Their arsenal consists of compact submachine guns suitable for intense short fights at medium range.
Submachine guns are the most rapid-firing weapons that help to easily stuff enemies with lead.
Engineers also restore their and teammates' armor, reactivate damaged SEDs, quickly defuse and plant bombs.
Snipers are especially effective at long and medium distances due to the devastating damage dealt by high precision rifles.
They use semi-automatic, bolt-action and automatic sniper rifles.
These soldiers carry an anti-personnel mine to cover the rear, and are able to immobilize the target by knocking it to the ground.