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Update, new BP, and new Event - Now in Game!

2023-06-29 11:58:38

Friends!

An update has been installed on the game servers. In it, you’ll find a cool new “Outlaws” event, the start of the "Legends" BP, new gear set, a new weapon HK433, as well as a new device – the Throwing Tomahawk! Along with releasing the novelties, we’ve fixed a bunch of bugs too.


New Content

The "Outlaws" Event

Can you hear the roar of engines? See the dust cloud looming down the road? That’s right, the “Outlaws” event is finally in the game, and along with it – a wealth of new content. Check out the dedicated publication to learn the details!

Details

Battle Pass "Legends"

The "Legends" Battle Pass is now available in the game! Waiting for you are the SA Hellion, Benelli M2 SP, Vigilance Rifles A-M20, and Barrett M82A1 available in contracts, 10,000 parts, unique class achievements, and much more.

BP Details Compensation Info

New Gear Set "Hardcore"

The new gear set "Hardcore" develops the concept of good protection against bullets, but slow regeneration of health and armour. The new armour is specifically designed for PvP and protects against nockdowns. Thus, it can be obtained in contracts completed in Ranked Matches.

Details

Throwing Tomahawk

Effective, deadly, and easy to use at short distance. Yet, it requires some serious in-game skill to use it at mid and long range. The idea is simple: you throw it – you pick it up, regardless whether you managed to strike the opponent or not.

You can install up to two mods of your choice out of 4. With them, you can:

  • increase the weapon switching and throwing speeds;
  • increase the movement speed with the Tomahawk equipped;
  • after an elimination, instantly restore 55 HP and increase movement speed for 2.5 seconds;
  • have an extra Tomahawk at your disposal.

Legendary Characters' Suits

Seize the chance to obtain some content that you missed. For instance, the legendary characters “Ursula”, “Oberon” and "Wharton" and their contracts are available for all players again till July 12th.


Content Changes

Aim Assist Tweaks

Considering the meta guns' current stats, the aim assist was most beneficial for the Rifleman and the Engineer. The high-rate-of-fire and quick-ADS SMGs and ARs could quickly kill in the head at long distances. This situation didn't coincide with the class prototypes.

To solve the mentioned issues, we've changed snapping - the AA now draws the aim to the body, not the head.

Details

Weapon Tweaks 

  • Barrett M82A1 bipod (expanded): reduced the fire rate bonus (from 100% to 66%).
  • SIG MPX Copperhead, "Bullet Rain" mod: added distance penalty (2 m).
  • SIG MPX Copperhead: the weapon’s recoil (singlet version) has been decreased by 15%.
  • Cobalt Kinetics Stealth Pistol (and its skinned versions): the damage multipliers to the head and torso have been increased, and the damage reduction by distance has been reduced. The weapon's specs have been tweaked:
    • Increased damage from 88 to 92,
    • Increased rate of fire from 720 to 840,
    • Increased range from 10 to 11.

Ranked Matches

  • The time to reconnect to the match has been extended by 50% (from 3 to 4.5 minutes).

Bug Fixes

Important

  • Fixed a bug, due to which mods could not be installed on weapons.
  • Fixed a bug, due to which the player could get kicked out in the middle of a match. The issue was on the server side.
  • Fixed a bug, due to which the player could get stuck on a climbing point. A player used a double-climb spot and got stuck there, while to the other players it seemed that the player was elsewhere.
  • Fixed a bug due to which the SED animation was displayed incorrectly while climbing and activating items. 
  • Fixed a bug due to which it was impossible to select certain mines for the Rifleman and the Medic and to use the SED jumper in the Mars Special Operation.
  • Fixed the reasons for freezes and crashes when changing the settings of a created custom  PvP room. 
  • The game no longer crashes when a player breaks a Molotov when the match ends. 
  • Improved the display of shotgun damage on the modifications screen. Now you see a total damage scale divided into segments equal to the number of pellets per shot. 
  • Fixed a bug, due to which the turrets played no sound or showed shooting effects when firing.

PvE and SpecOps

  • Mars: fixed a bug due to which the blaster overheat indicator worked incorrectly. 
  • Engineer Training mission: fixed a bug, due to which it was impossible to select the claymore if the player equipped it before the corresponding stage of the tutorial.
  • Fixed a bug, due to which the turrets in the “Sunrise” SO dealt no damage to the player.
  • Fixed a bug, due to which, when playing as SED, the weapon's heat indicator was incorrectly displayed in some special operations.

Weapons and Gear

  • Fixed a bug, due to which it was impossible to equip Eagle Shot SAR 109T Specs.
  • Fixed an issue, due to which some grenades had no sound.
  • Kunai Knife (and its skinned versions), Black Hawk (and its skinned versions): fixed a bug due to which the weapons were missing the powerful attack sound. 
  • IMBEL IA2 Assault: fixed a bug due to which the weapon could disappear in the third person view while changing attachments. 
  • IMBEL IA2 Assault (and its skinned versions): fixed a bug due to which an underbarrel grenade launcher effect was displayed while shooting the weapon. 
  • IMBEL IA2 Assault (and its skinned versions): fixed a bug due to which the regular shooting effect was displayed while shooting the underbarrel grenade launcher.
  • Fixed a bug due to which the shadow of the double-wield weapons was displayed incorrectly.
  • Fixed a bug due to which some melee weapons were displayed incorrectly in the character’s hands when equipping some female skins. 
  • Firearms Sentry 12, Kel-Tec RDB-C: the number of parts in the weapon mastery progression has been significantly increased. Those players who have already unlocked the levels with tweaked part rewards will get the missing parts to their parts balance in the game.
  • SIG MPX Copperhead: fixed a bug, due to which only the right weapon (double-wield version) sometimes appeared in the character’s hands when picked off the ground.
  • AUG A3 9mm XS Custom, Fabarm STF 12 Compact (all versions): fixed a bug, due to which the weapons had no sounds.
  • Moray SPAS-12 Special: fixed a bug, due to which the weapon’s characteristics differed from those of the regular version.
  • Hidden War Saiga Spike, Tigerstripe Mateba Autorevolver, Particle QSZ-92: fixed a bug, due to which the weapons’ rarity differed from that of the regular versions.
  • Fixed a visual bug, due to which some weapons dropped no shade.
  • Enchanted Khopesh: fixed a bug, due to which the weapon was displayed incorrectly in the first person view.
  • Molotov: fixed a bug due to which the Molotov wouldn’t break when thrown by L2. 
  • Now all players get a permanent white smoke grenade and a permanent flash-bang grenade by default. 
  • Godfather KA-BAR Kukri Machete, Particle KA-BAR Kukri Machete: the weapons’ rarity now coincides with the regular version.

PvP

  • “Oil Depot Convoy”, “Phantom Zone Convoy”: fixed a bug, due to which playing on the maps did not count towards the progress of the original map achievements.

Other

  • Fixed a bug that caused issues with the interface display, if a pop-up window appeared while the player was in the inventory section.
  • Fixed a bug, due to which temporary items were marked as permanent in the rewards' window of the black market.
  • The physical recoil momentum of shotguns has been reduced. Now character models will move more naturally after being shot from a shotgun.
  • Updated localisation: added some missing in-game and item descriptions, fixed some inconsistencies.
  • Fixed some item icons.

Stay tuned!


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