Coming Soon: Steel Sunrise
Greetings, humans!
Logic says... victory is highly probable!
What are the event rewards?
The Shop showcase features weapons from the sleek East Tech series: M16A3 Custom, USAS-12, FN SCAR-L PDW, and CheyTac M200.
Unique charm and achievements
You can also receive the unique Tech Cube charm and weapon achievements. The charm is available for completing event contracts, and achievements are rewards for eliminating enemies with thematic weapons.
How does the Showcase work?
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Use the button to refresh items in the Showcase. To activate this feature, use the event currency.
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The Showcase refreshes automatically every 24 hours.
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Each time you manually refresh, you will fill up a progress bar. When that bar hits 100%, you will get a special offer, allowing you to choose one valuable item for free!
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Once you pick your item, the other special offers will disappear, and the progress bar will reset. Don’t worry—you can fill it up again to get another offer! There’s no limit to how many offers you can receive.
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If you are running short on currency, you can buy some. You can get packs of 300, 800, 2200, or 5000 black market coins from the event store to help you get the items you want!
There are several simple ways of getting event points:
PvP mode King of the Hill
King of the Hill is a team-based mode where players fight to capture and hold active points on the map. The mode is available on the maps Yard 2.0 and Port.
Capturing and holding active points
Teams earn points for every second they control a point. The match ends after 10 minutes or when a team reaches 750 points. The team with the highest score wins. If scores are tied, the match ends in a draw.
There are 4 capture points on the map, but only one is active at a time. A point becomes controlled once a player enters its area, granting the team 1 point per second. Points visually change depending on their status.
Points rotation
At the start of the match, the upcoming capture point is highlighted with a countdown timer. Every 90 seconds, the active point deactivates, and a new one becomes active. Players are notified 10 seconds before the next point activates. At the moment a new point is announced, the interface displays two indicators: one for the current point and one for the next.
Objective: Dominate. Protocol: Victory.
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